

And when you’ve mastered the pipeline, you can bend it Scopely pushed the envelope playing with bold new level designs, vehicle and Hot Wheels integration and now FPS with Nerf.” Scopely, Stumble Guys’ eventual buyer, could not be more suited to understanding these pipelines. “Kitka built compelling live ops design with tournaments providing fresh experiences to players daily. “Kitka Games, a team of no more than seven, conceived, developed and launched Stumble Guys over the same period Mediatonic shipped a measly 13 new levels.” In the wake of Roblox, Fortnite, and Call of Duty Mobile, it was clear virtual dual analog stick control schemes were viable for Western players making a literal mobile port viable.” “For reasons still unclear to this author, and despite being built in Unity, Fall Guys does not have a mobile version. Skipping mobile has been a major blunder, Black continues. The recently announced UGC mode and 50 new first-party levels are too little too late Stumble Guys beat Fall Guys at its own game.” “After two years of development, from 2020 to 2022, Mediatonic managed only a meagre 18 new levels per year. “Content is king, and players showed no mercy, with the game’s Steam numbers falling from a high of 172K down 99% to a low 17k.” But the game’s drop-off since shows the UK studio just wasn’t ready for live service game development, says Black.


With a potential high of 50m DAU across PC and mobile, a 3-cent ad ARPDAU adds as much as $1-2M per day in platform-tax-free revenue.”įall Guys was a huge hit for Mediatonic when it arrived in 2020 on PS+ and PC.

“Scopely’s long-run ad investments have paid off. “IAP on mobile is just the start for Stumble Guys,” he tells us. Stumble Guys just passed $100m in IAP earnings after platform fees, and has over 320m downloads on mobile alone, according to Appmagic data.Īnd it could be earning as much as $2m a day from ad revenue, says game economist Phillip Black.
